• About Us
  • Facebook
  • Twitter
  • Google Plus
  • LinkedIn
  • Artwork

Hypercube VR - Adding Another Dimension To Gaming!

Adding Another Dimension To Gaming!
 
Skip to content
  • About Us
  • Facebook
  • Twitter
  • Google Plus
  • LinkedIn
  • Artwork
HTC Vive, Oculus Rift, The Provenance Of Enki, Unreal Engine Dev

Nice Magnifying Glass Effect!

By Gary Denyer March 11, 2017 March 11, 2017

The guys at EPIC have come through! Forward rendering is INDEED an option! … and of course well done to us! (PS… Sorry about the shiz vid quality…)

Continue reading
The Framework Is Complete!
Unreal Engine Dev

The Framework Is Complete!

By Gary Denyer March 11, 2017 March 11, 2017  Hypercube VR, Mitch McCaffrey, Unreal Engine 4, Virtual Reality, vr

We now officially support both Vive Wand and Oculus Touch! (sorry Leap Motion, we are a little behind here…). Hypercube VR Framework 0.2.334.6 is now game ready. That means we can start doing fun stuff, instead of working on mechanics …

Continue reading
All Of Your USB Are Belong To Us!
Oculus Rift

All Of Your USB Are Belong To Us!

By Gary Denyer March 11, 2017 March 11, 2017

The Rift doesn’t like having things taken away from it, especially USB resources…. Not… one … bit.     As a small dev, we have a bunch of 1Tb USB 3 drives for backup… I know… you are going to …

Continue reading
“The Dream”, The first scene…
The Provenance Of Enki

“The Dream”, The first scene…

By Gary Denyer February 11, 2017 February 13, 2017

I recently found a fantastic piece of software that helps me storyboard Project “ENKI”. As a side-effect, it is forcing me to write a novel. It is called “The Novel Factory” and is a brilliantly organized piece of work. This …

Continue reading
Codename “ENKI” – Walpurgis Noir
HTC Vive, Oculus Rift, Unreal Engine Dev

Codename “ENKI” – Walpurgis Noir

By Gary Denyer January 22, 2017 January 22, 2017

Here is a screenshot of map 2 from project “ENKI”, rendered by Unreal Engine 4.14.3, with forward rendering and VR optimized.  

Continue reading
Thoughts On VR and CVA
HTC Vive, Oculus Rift

Thoughts On VR and CVA

By Gary Denyer November 16, 2016 November 16, 2016

It has been a long time since I have made an update. Suffice to say that my Father had a CVA event (Cerebrovascular Accident or Stroke).     I have since looked into white paper research concerning the uses of …

Continue reading
Oculus Rift

Thank You Oculus For Keeping DK2 support

By Gary Denyer October 22, 2016 October 22, 2016

My father had a stroke around two weeks ago. He lives in Scotland, I live in the U.S. (Florida). I am going across to visit him in the rehab center. He has motor issues and cannot speak correctly, although he …

Continue reading
The Early Days of 3D Shooter Sickness
HTC Vive, Oculus Rift

The Early Days of 3D Shooter Sickness

By Gary Denyer August 26, 2016 August 26, 2016

I had almost forgotten about this… When the first DOOM shareware was released on December 10th, 1993, I spent hours trying to download it from BBS’s. iD software had taken their “3D” engine tech to another level! I had my …

Continue reading
Codename “Enki”
Unreal Engine Dev

Codename “Enki”

By Gary Denyer August 22, 2016 August 23, 2016  Game Development, HTC Vive, Oculus Rift, UE4, Unreal Engine 4, Virtual Reality

I think in order to get people into a VR experience, the start to that experience/game should be a “hall” where they can experience the essential atmosphere of what is to come. Using our hybrid locomotion techniques, we have completed …

Continue reading
To Move Or Not To Move…
Unreal Engine Dev

To Move Or Not To Move…

By Gary Denyer August 15, 2016 August 23, 2016  HTC Vive, UE4, Unreal Engine 4

Developing a VR framework in UnReal Engine 4 Developing a VR framework that can be re-purposed to anything we wish has been a journey of fits and starts, especially with regards to user input devices. Initially, when Oculus released their …

Continue reading

Posts navigation

1 2 3
About UsFacebookTwitterGoogle PlusLinkedInArtwork

Search HypercubeVR

Recent Articles

  • The Non-VR Project
  • A Little Off Track…
  • Summoning Enki
  • A New MIDI Controller
  • The Caverns of Enki
  • Completing The Soundtrack For Enki

Archives

  • April 2018 (1)
  • February 2018 (1)
  • December 2017 (3)
  • August 2017 (1)
  • April 2017 (4)
  • March 2017 (3)
  • February 2017 (1)
  • January 2017 (1)
  • November 2016 (1)
  • October 2016 (1)
  • August 2016 (3)
  • July 2016 (2)

Categories

  • HTC Vive (7)
  • Oculus Rift (11)
  • Uncategorized (3)
  • Unreal Engine Dev (14)
    • The Provenance Of Enki (8)
  • YouTube (6)
About UsFacebookTwitterGoogle PlusLinkedInArtwork

RSS

RSS Feed RSS - Posts

Unreal Engine 4

UE4

Oculus

Oculus

HTC Vive

HTC Vive

Twitter

My Tweets
Copyright © 2017 HypercubeVR
Powered by Fluida & WordPress.