Nice Magnifying Glass Effect!
The guys at EPIC have come through! Forward rendering is INDEED an option! … and of course well done to us! (PS… Sorry about the shiz vid quality…)
The guys at EPIC have come through! Forward rendering is INDEED an option! … and of course well done to us! (PS… Sorry about the shiz vid quality…)
We now officially support both Vive Wand and Oculus Touch! (sorry Leap Motion, we are a little behind here…). Hypercube VR Framework 0.2.334.6 is now game ready. That means we can start doing fun stuff, instead of working on mechanics …
The Rift doesn’t like having things taken away from it, especially USB resources…. Not… one … bit. As a small dev, we have a bunch of 1Tb USB 3 drives for backup… I know… you are going to …
I recently found a fantastic piece of software that helps me storyboard Project “ENKI”. As a side-effect, it is forcing me to write a novel. It is called “The Novel Factory” and is a brilliantly organized piece of work. This …
Here is a screenshot of map 2 from project “ENKI”, rendered by Unreal Engine 4.14.3, with forward rendering and VR optimized.
It has been a long time since I have made an update. Suffice to say that my Father had a CVA event (Cerebrovascular Accident or Stroke). I have since looked into white paper research concerning the uses of …
My father had a stroke around two weeks ago. He lives in Scotland, I live in the U.S. (Florida). I am going across to visit him in the rehab center. He has motor issues and cannot speak correctly, although he …
I had almost forgotten about this… When the first DOOM shareware was released on December 10th, 1993, I spent hours trying to download it from BBS’s. iD software had taken their “3D” engine tech to another level! I had my …
I think in order to get people into a VR experience, the start to that experience/game should be a “hall” where they can experience the essential atmosphere of what is to come. Using our hybrid locomotion techniques, we have completed …
Developing a VR framework in UnReal Engine 4 Developing a VR framework that can be re-purposed to anything we wish has been a journey of fits and starts, especially with regards to user input devices. Initially, when Oculus released their …