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Home 2016 August

Month: August 2016

The Early Days of 3D Shooter Sickness
HTC Vive, Oculus Rift

The Early Days of 3D Shooter Sickness

By Gary Denyer August 26, 2016 August 26, 2016

I had almost forgotten about this… When the first DOOM shareware was released on December 10th, 1993, I spent hours trying to download it from BBS’s. iD software had taken their “3D” engine tech to another level! I had my …

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Codename “Enki”
Unreal Engine Dev

Codename “Enki”

By Gary Denyer August 22, 2016 August 23, 2016  Game Development, HTC Vive, Oculus Rift, UE4, Unreal Engine 4, Virtual Reality

I think in order to get people into a VR experience, the start to that experience/game should be a “hall” where they can experience the essential atmosphere of what is to come. Using our hybrid locomotion techniques, we have completed …

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To Move Or Not To Move…
Unreal Engine Dev

To Move Or Not To Move…

By Gary Denyer August 15, 2016 August 23, 2016  HTC Vive, UE4, Unreal Engine 4

Developing a VR framework in UnReal Engine 4 Developing a VR framework that can be re-purposed to anything we wish has been a journey of fits and starts, especially with regards to user input devices. Initially, when Oculus released their …

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