Thoughts On VR and CVA
It has been a long time since I have made an update. Suffice to say that my Father had a CVA event (Cerebrovascular Accident or Stroke). I have since looked into white paper research concerning the uses of …
It has been a long time since I have made an update. Suffice to say that my Father had a CVA event (Cerebrovascular Accident or Stroke). I have since looked into white paper research concerning the uses of …
My father had a stroke around two weeks ago. He lives in Scotland, I live in the U.S. (Florida). I am going across to visit him in the rehab center. He has motor issues and cannot speak correctly, although he …
I had almost forgotten about this… When the first DOOM shareware was released on December 10th, 1993, I spent hours trying to download it from BBS’s. iD software had taken their “3D” engine tech to another level! I had my …
I think in order to get people into a VR experience, the start to that experience/game should be a “hall” where they can experience the essential atmosphere of what is to come. Using our hybrid locomotion techniques, we have completed …
Developing a VR framework in UnReal Engine 4 Developing a VR framework that can be re-purposed to anything we wish has been a journey of fits and starts, especially with regards to user input devices. Initially, when Oculus released their …
A basic demo using HTC Vive and Oculus Touch to survey a binary star system. Part of the framework we are developing in Unreal Engine 4. Of course, this piece was developed using the HTC Vive, because Oculus Touch is not available …
Our HTC Vive/Oculus Rift framework is coming along well. But… we’re missing something… Oculus Touch! Release date for this beautiful piece of hardware looks to be slated for end of year, but we have endeavored to contact Oculus in order …